On the first: simple math, talent generates 2 rage per swing (rather than reduce the cost of abilities, because we need to spend rage as much as possible) so Whirlwind will cost 8 Fury (virtually, tick -10, and +2) the ancient give each hit us 4 rage, hence only two ancient can support infinite Whirlwind. Thats alot of tornades gone and a slow barb. Yeah this is a nice build but without BK weaps your also losing 30% movment speed and 30% IAS. Bul-Kathos Oath will not help, because we lose infinite Wrath of the Berserker Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage )Īs the tornado causes weapon damage, take one-handed weapon is no reason, it is best to pull the attack speed at the expense of the legendary jewels. In theory, attack speed increases the number of tornadoes (ĭust Devil spawn rate now scales with your Attack Speedĭust Devils now travel in a more predictable path Whirlwind basic skills (you can stick tape button, because the cry does not interrupt it).īattle Rage spends fury (cdr Wrath of the Berserker and healing done, tap tap tap tap -) )Ĭall of the Antsients with the Ancients' Fury and Weapons Master (IK hammer) will give us the fury Wrath of the Berserker will spin without paying attention to control.
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